Scramble Knights Online: Game Pass & Co-op Guide
Scramble Knights Online launches into Early Access on October 26, 2026, bringing its shared fantasy kingdom of Terracott to Xbox Series X|S, Xbox on PC, and Steam. Developed by Funktronic Labs, the game combines action RPG combat, dungeon exploration, crafting, character progression, and multiplayer adventures in a world designed around smaller groups rather than traditional large-scale MMO raids.
The Game Pass launch makes it easier for Xbox players to try the game, but the bigger question is whether its current Early Access version offers enough content to justify starting immediately. The developer estimates around five hours of unique content in the fully accessible 1-Star area at launch, alongside faction-based player-versus-player combat. The planned full release is considerably larger, but much of that experience is still in development.
There are also useful details for players planning to start with friends. Squads currently support four players, all versions are confirmed to support cross-play, and progress from the recently released demo carries into the Early Access launch. Knowing these details can help you decide whether to begin on day one, continue your existing character, or wait for additional content.
Scramble Knights Online Release Date and Game Pass Availability
Funktronic Labs has confirmed that Scramble Knights Online enters Early Access on October 26, 2026, at 10 AM Pacific Time, while Microsoft’s Xbox Wire announcement lists the game for Xbox Series X|S, Xbox on PC, and Game Pass on the same date.
This is an Early Access release rather than the launch of the finished version. The developers intend to expand the game with additional content and improvements based on community feedback.
The confirmed launch platforms are:
- Xbox Series X|S: The console version launches through the Xbox ecosystem.
- Xbox on PC: Windows players can access the Xbox version.
- Steam: The PC version is available through the Steam storefront.
The developer has also confirmed that the different versions can play together. This is particularly useful for groups whose members do not all use the same storefront or platform.
Is Scramble Knights Online included with Game Pass?
Yes. Microsoft has confirmed that Scramble Knights Online arrives on Game Pass on October 26.
However, players should check the game’s listing in their local Xbox app before assuming that a particular subscription tier includes it. The announcement confirms Game Pass availability, but subscription entitlements and regional catalogue details should be verified through the current listing.
If you already subscribe to an eligible Game Pass plan, check the game page on launch day and look for the installation option. If the game is not immediately available, confirm the local release time and whether the catalogue has updated before troubleshooting your console or PC.
Steam players should use the Steam listing instead. Game Pass access and purchasing the Steam version are separate routes, even though the developer confirms cross-play between versions.
Does the game cost money outside Game Pass?
The developer has announced a launch price of US$12.99 on Steam, with regional pricing differences depending on the purchasing location. The final price displayed in your local storefront may therefore differ from the US price.
Funktronic Labs has also said that the game is intended as a one-time purchase without microtransactions or pay-to-win progression. The developer has mentioned that it may consider a founder’s pack or paid cosmetic DLC in the future, but has not announced plans for in-game purchases at launch.
One other detail matters if you are considering buying early: the Steam Early Access description says the price is expected to increase as development adds more content. That is a stated plan, not a guarantee of when the price will change or how much it will increase.
What Kind of Game Is Scramble Knights Online?
Scramble Knights Online is described by its developer as an MMO-lite action RPG. Rather than focusing on enormous raids or a persistent world built around hundreds of players in one activity, it combines a shared online kingdom with quests and adventures that can be tackled alone or in a small squad.
Players take the role of a knight-in-training exploring Terracott, an archipelago filled with enemies, towns, dungeons, puzzles, and treasure. Quests provide opportunities to fight monsters, collect materials, find equipment, and strengthen a character before taking on more difficult challenges.
The core progression loop connects exploration to equipment improvement:
- Explore the world and accept quests.
- Fight enemies, complete objectives, and discover loot.
- Collect gems, crafting materials, and other rewards.
- Return to the Town Square to upgrade equipment and prepare for another expedition.
- Use improved gear and builds to approach more challenging encounters.
This structure makes equipment progression a central part of the experience. The goal is not simply to complete one dungeon and move on; completing activities helps develop a character that can handle tougher quests.

Combat, dungeons, and crafting
Combat takes place from a top-down perspective, with weapons and abilities providing different ways to deal with enemies. The developer describes encounters with creatures such as electric slimes, rock-hurling crabs, and larger dungeon bosses.
Dungeons add puzzle-solving and exploration to the combat. Players can search for secrets, overcome encounters, and earn rewards that contribute to character development.
Crafting is another part of the progression system. The game lets players forge weapons, craft armor, and improve equipment rather than relying entirely on whatever drops from enemies. This gives materials collected during exploration a practical purpose.
The Town Square provides a place to socialize, customize characters, fish, upgrade gear, and form groups before heading out again. It acts as a hub connecting the adventure and progression systems.
The result is a game designed for players who enjoy a repeated cycle of exploration, combat, loot collection, and character improvement. Whether that cycle remains engaging over many hours will depend partly on the additional content delivered during Early Access.
How Much Content Is Available at Early Access Launch?
This is the most important consideration for players deciding whether to start immediately.
According to the developer’s Steam Early Access description, the fully accessible 1-Star area offers approximately five hours of unique content. Optional faction PvP will also be available, although the developer describes that mode as an early version of the feature.
The planned version 1.0 release is intended to include at least four Star tiers of quests and areas. Funktronic Labs estimates around 40 hours of unique content for that fuller experience, with later Star tiers taking longer to complete than earlier ones.
These numbers describe the developer’s plans and estimates, not independently measured completion times. Actual playtime can vary depending on exploration, combat proficiency, group size, and how much time players spend upgrading equipment or socializing.
Should you play at launch or wait?
Your decision depends on what you want from the game.
Starting on day one makes sense if:
- You want to explore the initial area and experience the game as it develops.
- You have friends ready to play through the early quests together.
- You enjoy character progression and do not mind a limited initial selection of completed content.
- You want to provide feedback and follow the game’s development over time.
Waiting may be better if:
- You prefer a substantial campaign before committing to a new RPG.
- You want several tiers of quests and areas available from the beginning.
- You do not enjoy playing games that are still being balanced and expanded.
- You would rather evaluate the game after additional updates and bug fixes.
The developer has said that Early Access is expected to last at least a year. That makes it important to treat the current version as a work in progress rather than expecting the full experience described in the game’s longer-term plans.
Scramble Knights Online Co-op: How Many Players Can Join?
Scramble Knights Online currently supports squads of up to four players in total. That means a group of four friends can form a squad for adventures without needing to split into multiple parties.
The developer has also confirmed cross-play between all versions of the game. Players using different supported platforms can connect and play together, which removes a common obstacle for groups divided between console and PC.
For a straightforward co-op session, use the following approach.
Step 1: Choose the platform you want to use
Decide whether each player will join through Xbox, Xbox on PC, or Steam. If one person is using Game Pass while another owns the Steam version, the developer’s cross-play confirmation means the group is not restricted to a single storefront.
Before launch, make sure each player knows which version they intend to use. This makes it easier to troubleshoot any invitation or connection issue that appears.
Step 2: Install the same launch version
Once Early Access is available, install the game and allow any required updates to finish. If your friends launch different builds, an invitation may fail or the group may be unable to connect properly.
This is especially relevant because the developer’s October 24 pre-launch update specifically addressed Steam invitations. The update says Steam invites now include a version code to prevent players from joining friends across incompatible versions.
If an invitation fails, check for a pending update before assuming cross-play is broken.
Step 3: Form a squad
The game is designed to let players team up for quests and other adventures. Its shared online world also allows players to encounter others outside their immediate group.
The exact invitation menus can differ by platform, so use the current in-game party interface or platform invitation system. The developer has confirmed the four-player squad limit, but players should follow the live interface for the precise invitation process.
Step 4: Coordinate your first quests
Once the group is together, choose a quest and explore the surrounding area. Combat, dungeon encounters, and loot collection are natural activities to tackle as a squad.
A simple approach is to agree on the objective before leaving the hub, avoid splitting up unnecessarily during difficult encounters, and make sure everyone has time to collect materials and inspect equipment.
These are practical co-op recommendations rather than a claim that a particular formation or character build has been tested as optimal. The game’s actual balance and encounter difficulty may change during Early Access.
Can you play solo?
The game is not restricted to groups. Its description presents solo play as an option, and the developer has said that players without friends online can look for open groups in the game or connect with other players through its community.
If you prefer to explore at your own pace, you do not need to assemble a four-person party before starting. A group can be useful for shared adventures, but the advertised structure does not require every player to have a fixed team of friends.
Does Demo Progress Carry Over to Early Access?
Yes. Funktronic Labs explicitly confirmed that progress made in the October demo carries directly into the Early Access release.
This is useful for anyone who has already started exploring Terracott. You should not need to repeat the same early progress solely because the game moves from demo to Early Access.
However, there is an important distinction between the demo and the earlier beta playtest. The developer previously stated that the beta playtest would end with a full wipe. The later demo announcement introduced the progress carryover commitment for the launch version.
In other words, do not assume that the earlier beta’s rules still apply to the newer demo.
What should returning players do?
Before launch, make sure you are playing the correct demo build and have allowed any updates to complete. When Early Access becomes available, launch the full game using the same platform and account associated with your existing progress.
If your character does not appear as expected, check the game’s official announcements and support channels before starting over. The developer has confirmed carryover, but that does not guarantee that every account or save issue will resolve automatically.
New players can skip this concern and begin when the full Early Access version becomes available.
What Changed in the Latest Pre-Launch Update?
The developer’s October 24 pre-launch update provides a more useful picture of the game’s current state than the original launch announcement alone. It includes new content, balance adjustments, interface changes, performance improvements, and bug fixes.
Several changes are particularly relevant to players starting on launch day.
More dungeons and a revised level cap
The update adds multiple dungeons and lowers the level cap to 20, with the developer stating that the cap will increase in the future.
This is a reminder that progression systems are still being tuned. Players should not assume the launch cap will remain permanent or that the character-development structure is already final.
A new respec option
The knight upgrade menu has been revised to include a respec button. However, the developer states that the cost increases with each use.
That makes it worth thinking before repeatedly changing a build. Experimentation is part of an RPG, but the increasing cost means players should read the current respec price and rules before making frequent changes.
Quality-of-life and performance fixes
The pre-launch update also lists improvements to the tutorial, map, quest interface, inventory, weapon trees, and other systems. The developer reports performance improvements for dedicated servers and the chat window, along with various dungeon and gameplay fixes.
These changes are promising, but patch notes do not prove that every launch issue has been eliminated. If you encounter a bug, check for a newer update and use the developer’s official reporting channels.
The update demonstrates why it is sensible to check for patches before starting. An early build can change rapidly, and the current version may not behave exactly like footage or information from an older playtest.
Is There PvP in Scramble Knights Online?
Yes. The developer confirms that faction-based PvP is included in the Early Access launch, alongside the game’s main focus on PvE quests, exploration, and co-op encounters.
The Steam Early Access description characterizes the PvP mode as being in an early but replayable state. Players interested primarily in competitive content should keep that limitation in mind.
Scramble Knights Online was previously developed around a different direction that included a battle royale concept. The studio later shifted its focus toward the shared online action RPG now known as Scramble Knights Online. Its current design emphasizes questing and cooperative progression, while PvP remains an additional activity rather than the sole purpose of the game.
For players deciding whether to buy or install it, the distinction is significant: do not approach it expecting a fully developed battle royale experience. The current launch is built around exploring Terracott, completing quests, improving equipment, and optionally participating in faction combat.
PC System Requirements Before You Install
Players using Steam should check the listed PC requirements before downloading the game. The current store page provides the following specifications.
Windows minimum requirements
- Operating system: Windows 10, 64-bit.
- Processor: x64 architecture with SSE2 instruction support.
- Memory: 6 GB RAM.
- Graphics: GPU with 2 GB or more memory, supporting DirectX 11 or Vulkan.
- DirectX: Version 11.
- Storage: 8 GB available space.
- Network: Broadband internet connection.
Windows recommended requirements
- Operating system: Windows 11, 64-bit.
- Processor: x64 architecture with SSE2 instruction support.
- Memory: 8 GB RAM.
- Graphics: GPU with 4 GB or more memory, supporting DirectX 11 or Vulkan.
- DirectX: Version 11.
- Storage: 8 GB available space.
- Network: Broadband internet connection.
The Steam listing also provides separate Linux requirements, including 16 GB of storage space. Check the store page for the complete details if you plan to play on Linux.
The developer states that the minimum specifications target 60 frames per second on low settings, while the recommended specifications target 60 frames per second on high settings. These are stated targets, not a guarantee of identical performance on every system.
The game also lists Easy Anti-Cheat. Players should take this into account when checking compatibility with their operating system or gaming setup.
Launch-Day Checklist
Before starting Scramble Knights Online, use this short checklist to avoid common sources of confusion.
- Confirm your access method: Check Game Pass availability or the storefront where you intend to purchase the game.
- Check the local launch listing: The developer’s announced launch time is 10 AM Pacific Time on October 26.
- Update the game: Install any available patches before joining friends.
- Coordinate your squad: Remember that the current party limit is four players.
- Confirm platform compatibility: Cross-play is supported across the game’s versions.
- Keep demo progress in mind: The developer says progress from the demo carries into Early Access.
- Understand the content limit: The initial 1-Star area is estimated at roughly five hours of unique content.
- Review progression costs: The latest pre-launch update says respec costs increase with each use.
- Check the current build: If invitations or connections fail, confirm that everyone has the latest version.
Final Verdict: Is Scramble Knights Online Worth Trying on Game Pass?
Scramble Knights Online has a clear appeal for players who want a small-group action RPG with dungeon exploration, loot, crafting, and shared online progression. Its four-player squads and cross-play support make it easier to start with friends even when everyone does not use the same platform.
The strongest reason to try it at launch is the opportunity to explore the opening area together and follow the game as it develops. The main reason to wait is the limited amount of completed content: the developer estimates around five hours of unique content in the initial 1-Star area, with a much larger experience planned for version 1.0.
Game Pass availability removes the need for an individual purchase for subscribers whose plans include the game, but it does not change the Early Access limitations. Players who want a complete, lengthy RPG should keep their expectations grounded in the current version rather than the developer’s future plans.
For groups interested in trying a developing co-op adventure, October 26 is the key date. Check the local listing, install the latest version, gather up to three friends, and decide whether the current content is enough for your group before committing to a longer journey through Terracott.
